Yeah, it's pretty, but gameplay eventually devolves into "learn what the computer does and do it just a little bit faster." That's really all there is to beating this game.
Yeah, it's pretty, but gameplay eventually devolves into "learn what the computer does and do it just a little bit faster." That's really all there is to beating this game.
Great game, HORRIBLE cutscene lag. You caused my browser to lock up after the final chopper defense, and then I had to force terminate the browser and the flash plugin, botching the progress I had made up until that point. You lost half your stars because of that.
My only complaint is that it's too short. If you could make more levels, or a sequel with some new modules and missions, that would be excellent. This is a fantastic RTS, very well made. Took a little thought to figure out how to get stuff hooked up at first. I played an earlier version and I really like the updates you've made already.
Beautiful, thoughtful, endearing little game. What it must be like, to have the patience of a rock, to watch tens, even hundreds of years go by like seconds...
I would definitely play an Into Space 3 if you made it. Next destination: an extrasolar earth-like planet, possibly featuring light-speed travel?
Anyway, I got all the achievements except for Space Ace. Had fun maxing everything out and sandboxing thereafter. Thanks for making this fun game.
I immensely enjoyed the combination of colors, particles, and music. I would definitely play a "Symphony 2" if you ever decide to make one.
I wish I could write you a more thorough review, but it's hard to critique what is already amazing and immersive. I adore exploratory adventure games with secrets to find, and this one is no exception.
Got all the medals, too. :D
Episode one was hard enough with the black-armored G0L3M. I had to change it to Easy and still had a hell of a time getting through the last 3 levels of Episode 1.5; those abominations just take too many hits. I actually killed Phobos on the 2nd try, once I actually got to him. Point is, it's challenging enough to make me want to keep playing. It's gory and bloody without being distasteful, and that good old Madness charm is all over it like blood on the walls.
Thank you, Krinkels, for Madness. Thank you, Swain, for your L337 coding skills. Thank you, Cheshyre, for the awesome beats. Thanks everybody else who pitched in. The game is fantastic. Love it. Can't wait for future updates.
5 stars, 5 in the portal. Time to kill some suckas!
Fantastic time-waster.
This is the kind of game that's so much fucking fun, it makes you stay up all night to finish it when you SHOULD be sleeping for that job interview or college exam the following morning. God damn you, and god bless you Evil-Dog. You never fail to impress.
10/10, 5 in the Portal.
haha thank you so much man, I had a great team with work with! we're making more games too! More SickDeathFiend awesomeness to come!
Age 35, Male
Texas
Joined on 10/20/04